* Update buildroot-patches for 2020.11-rc1 buildroot * Update buildroot to 2020.11-rc1 Signed-off-by: Stefan Agner <stefan@agner.ch> * Don't rely on sfdisk --list-free output The --list-free (-F) argument does not allow machine readable mode. And it seems that the output format changes over time (different spacing, using size postfixes instead of raw blocks). Use sfdisk json output and calculate free partition space ourselfs. This works for 2.35 and 2.36 and is more robust since we rely on output which is meant for scripts to parse. * Migrate defconfigs for Buildroot 2020.11-rc1 In particular, rename BR2_TARGET_UBOOT_BOOT_SCRIPT(_SOURCE) to BR2_PACKAGE_HOST_UBOOT_TOOLS_BOOT_SCRIPT(_SOURCE). * Rebase/remove systemd patches for systemd 246 * Drop apparmor/libapparmor from buildroot-external * hassos-persists: use /run as directory for lockfiles The U-Boot tools use /var/lock by default which is not created any more by systemd by default (it is under tmpfiles legacy.conf, which we no longer install). * Disable systemd-update-done.service The service is not suited for pure read-only systems. In particular the service needs to be able to write a file in /etc and /var. Remove the service. Note: This is a static service and cannot be removed using systemd-preset. * Disable apparmor.service for now The service loads all default profiles. Some might actually cause problems. E.g. the profile for ping seems not to match our setup for /etc/resolv.conf: [85503.634653] audit: type=1400 audit(1605286002.684:236): apparmor="DENIED" operation="open" profile="ping" name="/run/resolv.conf" pid=27585 comm="ping" requested_mask="r" denied_mask="r" fsuid=0 ouid=0
34 lines
1.3 KiB
Plaintext
34 lines
1.3 KiB
Plaintext
config BR2_PACKAGE_SOLARUS
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bool "solarus"
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depends on BR2_INSTALL_LIBSTDCPP
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depends on BR2_PACKAGE_LUAINTERPRETER_ABI_VERSION_5_1
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depends on BR2_PACKAGE_OPENAL_ARCH_SUPPORTS
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depends on BR2_TOOLCHAIN_GCC_AT_LEAST_4_9 # openal
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depends on BR2_TOOLCHAIN_HAS_THREADS_NPTL # openal
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depends on !BR2_STATIC_LIBS # SDL2
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depends on BR2_PACKAGE_HAS_LIBGL
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select BR2_PACKAGE_GLM
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select BR2_PACKAGE_LIBMODPLUG
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select BR2_PACKAGE_LIBOGG
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select BR2_PACKAGE_LIBPNG # runtime
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select BR2_PACKAGE_LIBVORBIS
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select BR2_PACKAGE_OPENAL
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select BR2_PACKAGE_PHYSFS
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select BR2_PACKAGE_SDL2
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select BR2_PACKAGE_SDL2_IMAGE
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select BR2_PACKAGE_SDL2_TTF
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help
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Solarus is an open-source Zelda-like 2D game engine written
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in C++. It can run games scripted in Lua. This engine is used
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by our Zelda fangames. Solarus is licensed under GPL v3.
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http://www.solarus-games.org
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https://github.com/solarus-games/solarus
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comment "solarus needs OpenGL and a toolchain w/ C++, gcc >= 4.9, NPTL, dynamic library, and luajit or lua 5.1"
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depends on !BR2_PACKAGE_LUAINTERPRETER_ABI_VERSION_5_1
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depends on BR2_PACKAGE_OPENAL_ARCH_SUPPORTS
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depends on !BR2_INSTALL_LIBSTDCPP || !BR2_TOOLCHAIN_GCC_AT_LEAST_4_9 \
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|| !BR2_TOOLCHAIN_HAS_THREADS_NPTL || BR2_STATIC_LIBS \
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|| !BR2_PACKAGE_HAS_LIBGL
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