Files
operating-system/buildroot/package/solarus/Config.in
Pascal Vizeli 5a6678147e Update buildroot 2020.02.01 (#622)
* Update buildroot 2020.02.01

Signed-off-by: Pascal Vizeli <pvizeli@syshack.ch>

* Fix LN

* Fix wpa

Signed-off-by: Pascal Vizeli <pvizeli@syshack.ch>

* Fix lint

Signed-off-by: Pascal Vizeli <pvizeli@syshack.ch>

* fix-network

Signed-off-by: Pascal Vizeli <pvizeli@syshack.ch>

* Fix script

Signed-off-by: Pascal Vizeli <pvizeli@syshack.ch>
2020-04-16 20:03:01 +02:00

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config BR2_PACKAGE_SOLARUS
bool "solarus"
depends on BR2_INSTALL_LIBSTDCPP
depends on BR2_PACKAGE_LUAJIT_ARCH_SUPPORTS
depends on BR2_PACKAGE_OPENAL_ARCH_SUPPORTS
depends on BR2_TOOLCHAIN_GCC_AT_LEAST_4_8 # C++11
depends on BR2_TOOLCHAIN_HAS_THREADS_NPTL # openal
depends on !BR2_STATIC_LIBS # SDL2
depends on BR2_PACKAGE_HAS_LIBGL
select BR2_PACKAGE_LIBMODPLUG
select BR2_PACKAGE_LIBOGG
select BR2_PACKAGE_LIBPNG # runtime
select BR2_PACKAGE_LIBVORBIS
select BR2_PACKAGE_LUAJIT if !BR2_PACKAGE_LUA_5_1
select BR2_PACKAGE_OPENAL
select BR2_PACKAGE_PHYSFS
select BR2_PACKAGE_SDL2
select BR2_PACKAGE_SDL2_IMAGE
select BR2_PACKAGE_SDL2_TTF
help
Solarus is an open-source Zelda-like 2D game engine written
in C++. It can run games scripted in Lua. This engine is used
by our Zelda fangames. Solarus is licensed under GPL v3.
http://www.solarus-games.org
https://github.com/solarus-games/solarus
comment "solarus needs OpenGL and a toolchain w/ C++, gcc >= 4.8, NPTL, dynamic library"
depends on BR2_PACKAGE_LUAJIT_ARCH_SUPPORTS || BR2_PACKAGE_LUA_5_1
depends on BR2_PACKAGE_OPENAL_ARCH_SUPPORTS
depends on !BR2_INSTALL_LIBSTDCPP || !BR2_TOOLCHAIN_GCC_AT_LEAST_4_8 \
|| !BR2_TOOLCHAIN_HAS_THREADS_NPTL || BR2_STATIC_LIBS \
|| !BR2_PACKAGE_HAS_LIBGL